I was writing out my Internet life story on the hrwiki forums, and I got up to the roleplay series I was in in 2002/3. And that's when I realised that roleplay sequels always make less sense than the originals. Or are exactly the same in every way, if I recall some of the roleplays on the KND forum correctly.
I shall call it Shwoo's Law of Roleplay Sequels! I'll be famous! (Is joking about the being famous part if it's not obvious)
I have never seen a roleplay sequel that doesn't fit that, with the only exception I can think of being the CAPTURED/FORTH/DEMON trilogy I did with Nathalie and Numbuh Double Zero. RPG and RPG 2, WARPED and DISTORTED, CHEER and whatever the sequel to CHEER was called, Anime Roleplay and Anime Roleplay 2... I'm not sure why this is, but I think it's something to do with the normal things being exhausted in the original plot, maybe? Or the players being more comfortable with each other after playing through a whole roleplay and are more likely to introduce weird things because they know the other players wouldn't be too freaked out by them.
CAPTURED, FORTH and DEMON stayed about as coherent as each other, except for a rough patch towards the end of FORTH, because the plot of FORTH was obvious from the events of CAPTURED, and the plot of DEMON was extremely obvious from the events of FORTH. Also, with people I roleplayed with a lot, the stories we did in the generalised, non-specific OC continuity tended to make less sense than the others, even if they weren't sequels to anything in particular. We were continually reaching for new ways for the characters to be portrayed to keep them interesting, I think. Unless someone else can think of a better reason for Numbuh 239 randomly deciding to take a trip to the future with Numbuh Six and Numbuh 88 when she shouldn't actually know how to make a functional time machine in such a short time, let alone ones that can take return trips.
Or maybe I have no idea what I'm talking about and should go to bed.
In other news, I'm more interested in the quite dark backstory to the villains in the Homestar Runner anime type story than the story itself. It practically writes itself. Pity it's so spoilery, and pity I had to change the characters' names because it bothered me to think of all this dark stuff as Homestar Runner related. Ah well, at least it's fun to write.
Hiatus from Internet = Not going very well so far.
I shall call it Shwoo's Law of Roleplay Sequels! I'll be famous! (Is joking about the being famous part if it's not obvious)
I have never seen a roleplay sequel that doesn't fit that, with the only exception I can think of being the CAPTURED/FORTH/DEMON trilogy I did with Nathalie and Numbuh Double Zero. RPG and RPG 2, WARPED and DISTORTED, CHEER and whatever the sequel to CHEER was called, Anime Roleplay and Anime Roleplay 2... I'm not sure why this is, but I think it's something to do with the normal things being exhausted in the original plot, maybe? Or the players being more comfortable with each other after playing through a whole roleplay and are more likely to introduce weird things because they know the other players wouldn't be too freaked out by them.
CAPTURED, FORTH and DEMON stayed about as coherent as each other, except for a rough patch towards the end of FORTH, because the plot of FORTH was obvious from the events of CAPTURED, and the plot of DEMON was extremely obvious from the events of FORTH. Also, with people I roleplayed with a lot, the stories we did in the generalised, non-specific OC continuity tended to make less sense than the others, even if they weren't sequels to anything in particular. We were continually reaching for new ways for the characters to be portrayed to keep them interesting, I think. Unless someone else can think of a better reason for Numbuh 239 randomly deciding to take a trip to the future with Numbuh Six and Numbuh 88 when she shouldn't actually know how to make a functional time machine in such a short time, let alone ones that can take return trips.
Or maybe I have no idea what I'm talking about and should go to bed.
In other news, I'm more interested in the quite dark backstory to the villains in the Homestar Runner anime type story than the story itself. It practically writes itself. Pity it's so spoilery, and pity I had to change the characters' names because it bothered me to think of all this dark stuff as Homestar Runner related. Ah well, at least it's fun to write.
Hiatus from Internet = Not going very well so far.
- Mood:
anxious
- Music:Boss of Me - They Might Be Giants


Comments
It sucks because it's like HALF of a hiatus. I'm not uploading art, fanfiction, browsing forums, or playing Flash games- but I'm still gabbing on LJ and updating my Facebook. Augh, I hate half-assed internet presence.
I have a new chapter to the pokemon/HR fanfic all ready to go and lots of ideas for the next one that I can't write yet and of course my computer-art muse comes back to visit me in the middle of trimming video clips...
So I'll shut up now, but SERIOUSLY, INTERNET (and computer to a lesser extent). STOP BEING FUN.
I think that Shwoo's Law of Roleplay Sequels, henceforth known as SLoRS or maybe SLRS (sounds like a secret government agency) is fairly accurate. The reasoning behind it probably also has to do with just the fact that the first RP used up most of the good mundane ideas so the players felt they had to move on to more advanced, weird stuff- and if they didn't use up all the mundane ideas in the first one, they'll continue to use more normal ideas.
I call this Jenny's Rule of Relative Oddness: The total amount of weirdness in any given roleplay builds in correlation with the speed that the appeal and/or availability of "normal" plot options are depleted from the perspective of a given participant.
Not to be confused with Jenny's Law of Odd Relatives: the percent chance of eccentricity of a given person rises as their genetic relation to me increases.
Yeah, the normal stuff being exhausted is what I was trying to say at the end of the second long paragraph. I guess I should just stop trying to say stuff after midnight. (notices what time it is) Never mind.
So is JRRO a corollary to SLRS, or is it the other way around?