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Some of the backstory to Star Control 2

  • Mar. 28th, 2008 at 8:23 PM
Rainbow square, Room 3B, Sheep in the Big City, IT'S MY LIFE!!, star control 2, Captain Narrator Will Save You!, Christmas, Rachel, zero, Homestar, The Tommy, KND, remorse, Clanker, Strong Bad, Strong Sad, Banjo-Kazooie, Kyon, Strong Bad smile, Animorphs, Clone High, Excited, Neverhood, Drowning them, Facepalm
I wrote this on the Nightmare Fuel Unleaded article on the TV Tropes Wiki: "[I haven't] seen Cloverfield, but [I have] read Wikipedia's plot summary of the movie. There are scenes throughout the movie of two of the characters' holiday some time before the monster attacks New York. The Wikipedia article specifically mentioned that in the last of these scenes, something is seen to fall from the sky into the ocean. The implication that this was the monster scared me more than anything had for years.

What I didn't mention because it wasn't relevant to the topic, was that this was just before bed, and I kept thinking about it to keep the feeling of fear intense. That was because I hadn't felt it to this degree in so long, and I wanted to contrast it with the feeling of anxiety I'm more familiar with. This leads me to the conclusion that I'm an alien who's studying these strange human things called emotions. Or I was just curious. Whichever. When I was satisfied, I started going over a story that's been fun to play around with, but the fear was still there. It was annoying.

You know what else is creepy? The Kohr-Ah from Star Control 2. Their species, the Ur-Quan, were enslaved by the Dynarri, a race with mind control powers, thousands of years before the events of the game. The Dynarri enslaved a bunch of other races, but they liked the Ur-Quan best, so they made the Ur-Quan kill them. After a very long time, an Ur-Quan named Kohr-Ah discovered that the Dynarri's control could be broken by intense pain, so every Ur-Quan wore some sort of device that put them in more pain than a human could handle and fought the Dynarri. They won, and genetically modified the Dynarri to be non-sapient Talking Pets to act as translators, because they didn't want to have to talk to other races themselves.

The Dynarri had made the Ur-Quan, who were originally brown, into two different coloured races: The green Kzer-Za who were the thinkers, and the black Kohr-Ah, who were the labourers. After being freed from slavery, the Ur-Quan disagreed on what to do now. The Kzer-Za wanted to enslave every other sapient species so that they'd never be enslaved again, and the Kohr-Ah wanted to kill every other sapient species so they'd never be enslaved again. During the game, the Kzer-Za and the Kohr-Ah are at war with each other in addition to trying to kill you whenever you encounter them. If you take too long in beating the game, the Kohr-Ah will win their war with the Kzer-Za and kill every race they can get to, ending with humans. That's why I'm not very good at the game. I'm bad with time limits. I freeze up.

But that pales in comparison to the music that plays when they talk to you. It's so... creepy and subdued and creepy. Combined with the way they look, it's quite scary. I'd link to the music, but it's in MOD format and you'd have to download a MOD player as well. Trust me, it's creepy.

Comments

[info]mwagen wrote:
Mar. 28th, 2008 10:39 am (UTC)
Oh, and I have some real nightmare fuel for you. CHeck this out
http://www.cracked.com/article_15816_5-most-horrifying-bugs-in-world.html
[info]oneinnabun wrote:
Mar. 28th, 2008 10:47 am (UTC)
I'll reply to your first comment in a second when I've read that page, but I nearly clicked on that link when I noticed the URL, and had to go into Internet Explorer and disable images, giant pictures of bugs being more of a phobia for me then a fear. Interesting article, though.
[info]mwagen wrote:
Mar. 28th, 2008 10:46 am (UTC)
I thought the thing falling into the ocean was a part of a satellite or something and see, the movie spoiler agrees with me
It isn't mentioned in the movie but part of the film's viral marketing campaign explains...
At the end of cloverfield, the object seen falling into the ocean is a satellite. The monster was on the ocean floor dormant for thousands of years (J.J. A said this in an interview) A japanese company that produces a soft drink called Slusho! were deep sea mining for a new flavor that they had discovered when they awoke the monster. What's funny is that this company is the same one that Rob was going to Japan to work for.
but then a gain, if deep-sea drilling awakened the monster, what was the satellite for?

anywho, what is star control two anyway?
[info]oneinnabun wrote:
Mar. 28th, 2008 11:29 am (UTC)
I deleted your first comment because it seemed to be identical to this one.

Really? It was a satellite? That wasn't on the Wikipedia article or the Internet Movie Database... Which is why I didn't know it. I bet the satellite still has to do with the monster's awakening somehow and that it'll be expanded upon in Cloverfield 2. Or at least Cloverfield 2's supplementary material. I'd wonder how it could've lain dormant on the ocean floor for thousands of years, when a)Nothing on Earth could live that long, and b)There's nothing in the fossil record for thousands of years ago that looks anything like that, but that would be like wondering how its spindly legs could support its own weight. So I won't. Except I guess I just did.

Star Control 2 is a DOS game from 1992. Star Control 1 was about the battles in the war between the Alliance of Free Stars and the Ur-Quan's Hierarchy of Battle Thralls. In Star Control 2, it mentions that near the end of the war, a small group of humans got stranded on a random planet in the middle of nowhere. You play as a young man who was born on the planet, who goes to Earth twenty years after the end of the war. He has a spaceship that was made by the Precursors, a race that lived in that section of the Galaxy long before anyone else did. It turns out that the Alliance lost, and the humans and some other species were confined to Earth, so you have to go around forming a new alliance to defeat the Ur-Quan.

It's quite an entertaining game. The writers obviously put a lot of thought into it, and it's funny in places as well. I'm really bad at it, but I'd at least recommend the screencap adventures.
[info]mwagen wrote:
Mar. 28th, 2008 10:48 am (UTC)
Grrrr, LJ screwed around with my mostly C&P comment